28 tiles, from 0-0 to 6-6. Each player gets 7 tiles with two players, 6 with three, 5 with four; the rest are the boneyard, face down.
The first hand is opened by whoever holds the highest double (no double: the heaviest tile); every next hand by the winner of the last one.
On your turn, drag a tile onto one of the two open ends of the line (or tap it, then tap the end). Its number must match that end; if it does not, the tile comes back to your hand.
When no tile fits, take from the boneyard until one fits (when the table chose it); with the boneyard empty, or without taking, you pass.
Whoever lays their last tile wins the hand and the pips left in the others’ hands. If nobody can play, the line is blocked: whoever holds the fewest pips wins the others’ pips (a tie: nobody scores).
One hand only, or hands until somebody reaches the points the table chose.
Chips by place: what the first win, the last lose. With 2 players +45 / -45, with 3 players +66 / -23 / -43, with 4 players +84 / -8 / -28 / -48 (from the 1st to the last).
Leaving costs chips after the first 4 tiles laid. Once there is a winner, leaving is free. How many depends on the table (its length, the stakes and the players or bots); the leave window always shows the exact number.
The chips written here are for a whole game with people. A shorter game, or easy bots, pay less; hard bots pay more. What your table really pays shows at the end of the game (and before it in the «Table» panel, in the games that have one); the leave window always shows the exact leave cost.
Daily win limit: the games pay up to 1500 chips of wins a day, all of them together. The win that reaches it is paid in full; after it you can go on playing as usual for fun, and the chips come back the next day.