Roll the die, bring your four pieces home. And send the others back to their base!
Chips—
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New table2 to 4 players
Players
234
Two teamsYou and the partner you choose (tap Opponent on a seat above to make them your partner) against the other two, partners in opposite corners. Partners never capture each other.
How you play iteverybody plays it a little differently
Safe squaresNobody is captured on the stars and on the starting squares.
A 6 rolls againAfter a 6 you roll once more (three 6s in a row lose the turn).
Bonus rollCapturing a piece, or bringing one home, gives another roll.
Exact number to get homeA piece goes home only with the exact number; otherwise any number that reaches it.
75chips for the winner20sfor each turn
Public tableIt shows in the table list and anyone can ask to join; you accept or decline.
With AI only, the table starts at once. With friends, you get a code to send them.
Room code
Public roomPrivate room · only with the code
75chips for the winner20sfor each turn
Asking to join
Get ready!
Send the code or the invite to your friends. To start, every seat needs a friend or an AI; remove the seats you do not need with ✕.
Waiting for the host to start
?
Letters played
Tap
Paused
Final standings
Chat
Visitors can read the chat. To write, sign up or log in.
Report a player
Open tables
Results
Standings
Waiting for the host
Check the words
Tap a word you think is wrong and say why. Whoever wrote it can answer, and the host makes the final call.
2 to 4 players, four pieces each, in the four corners of the board (your base is always at the bottom left). One die.
On your turn, tap the die in the middle of the board to roll it. Then tap one of your pieces that glow (or the ring where it lands): it moves as many squares as the die shows. The others play in turn: next to each name you see what they are doing and what they rolled.
A piece leaves its base only with a 6: while all your pieces are in the base you get 3 tries on each turn. A piece goes once round the board, then up its own coloured path into home, in the middle.
Landing on a square with a piece of another colour sends it back to its base: it needs a 6 again to come out. Nobody is captured on the stars and on the starting squares.
After a 6 you roll once more (three 6s in a row lose the turn).
Capturing a piece, or bringing one home, gives another roll.
A piece goes home only with the exact number; otherwise any number that reaches it.
The first to bring all four pieces home wins. With four players you can play in two teams: you and the partner you choose on the seats against the other two; partners never capture each other, and whoever has every piece home plays the partner’s.
Chips by place: what the first win, the last lose. With 2 players +60 / -60, with 3 players +66 / -13 / -53, with 4 players +75 / -5 / -25 / -45 (from the 1st to the last). Teams: 60 each winner, -60 each loser.
Leaving costs chips after the first 8 rolls of the game (never both). With teams the game ends there: the other team wins. Once there is a winner, leaving is free. How many depends on the table (its length, the stakes and the players or bots); the leave window always shows the exact number.
The chips written here are for a whole game with people. A shorter game, or easy bots, pay less; hard bots pay more. What your table really pays shows at the end of the game (and before it in the «Table» panel, in the games that have one); the leave window always shows the exact leave cost.
Daily win limit: the games pay up to 1500 chips of wins a day, all of them together. The win that reaches it is paid in full; after it you can go on playing as usual for fun, and the chips come back the next day.